Cricket / Tactics
Cricket/Tactics is Autodarts' second competitive mode alongside X01, described in-app as:
Hit and close specific numbers while stopping opponents from scoring.
:::info One of two modes with a Bot opponent Cricket/Tactics and X01 are currently the only modes with a built-in Bot opponent (multiple difficulty levels). Every other mode on Practice and Party is multiplayer-only. :::
How to play
Cricket (also known as Tactics) is a scoring darts game typically played with the numbers 20, 19, 18, 17, 16, 15, and the bull. The aim is to "close" each of those numbers by hitting it three times (a single counts as one, a double as two, and a treble as three). Once a player has hit a number three times, that number is closed for them. However, opponents can still score on that number until they also close it.
Scoring comes into play when a player hits a number they have already closed but their opponent has not — in that case they score the value of that segment (e.g. 20 points for a single 20, 60 for a treble 20). The game continues until a player has closed all the target numbers and the bull, and has equal or more points than their opponent. If they're behind on points, they must continue scoring until they take the lead before they can win.
Settings

| Setting | Options | Notes |
|---|---|---|
| Game Mode | Cricket / Tactics / Hidden Cricket | Selects the variant. Cricket is the standard rules described above. Tactics and Hidden Cricket are rule variants of the same base game (see in-app descriptions when switching). |
| Scoring | Standard / Cut Throat / No Score | Standard scores as described above. Cut Throat flips scoring so hits on a number you haven't closed add points to your opponents instead of yourself. No Score removes scoring entirely — the game is won purely by closing all numbers first. |
| Max Rounds | 15 / 20 / 50 / 80 | Caps how many rounds a leg can run before ending, to prevent an unfinished leg running indefinitely. |
| Match Mode | Off / Legs / Sets | Whether the match is decided by a race to a number of legs, a number of sets, or a single leg with no match tracking ("Off"). |
| First to (Legs/Sets) | Stepper, default 1 | How many legs (or sets) are needed to win the match. |
| Bull-Off | Off / Normal / Official | How it's decided who throws first. Note this uses different option labels than X01's Bull-Off (WDF/PDC). |
| Referee | Off / Enabled | When enabled, a human referee reviews and can correct detected throws during the match. |
In-game view
The screenshots below are from a game against the Bot. The live layout adapts to your window size — wider windows list target numbers as rows with one column per player, while narrower windows flip to players as rows and numbers as columns so everything still fits:
Personal data redacted
Personal data redactedAs the leg progresses, each hit is marked per player: a red mark means that number is closed for that player, and a green mark means it's closed and being scored against an opponent who hasn't closed it yet.
Personal data redactedWhen the leg ends, a Game Stats panel summarizes the result, with Statistics, Heatmaps, and Breakdown tabs:
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