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Cricket / Tactics

Cricket/Tactics is Autodarts' second competitive mode alongside X01, described in-app as:

Hit and close specific numbers while stopping opponents from scoring.

:::info One of two modes with a Bot opponent Cricket/Tactics and X01 are currently the only modes with a built-in Bot opponent (multiple difficulty levels). Every other mode on Practice and Party is multiplayer-only. :::

How to play

Cricket (also known as Tactics) is a scoring darts game typically played with the numbers 20, 19, 18, 17, 16, 15, and the bull. The aim is to "close" each of those numbers by hitting it three times (a single counts as one, a double as two, and a treble as three). Once a player has hit a number three times, that number is closed for them. However, opponents can still score on that number until they also close it.

Scoring comes into play when a player hits a number they have already closed but their opponent has not — in that case they score the value of that segment (e.g. 20 points for a single 20, 60 for a treble 20). The game continues until a player has closed all the target numbers and the bull, and has equal or more points than their opponent. If they're behind on points, they must continue scoring until they take the lead before they can win.

Settings

Cricket/Tactics game settings panel
The Cricket/Tactics settings panel, opened via Edit Settings → Change → Cricket/Tactics.
SettingOptionsNotes
Game ModeCricket / Tactics / Hidden CricketSelects the variant. Cricket is the standard rules described above. Tactics and Hidden Cricket are rule variants of the same base game (see in-app descriptions when switching).
ScoringStandard / Cut Throat / No ScoreStandard scores as described above. Cut Throat flips scoring so hits on a number you haven't closed add points to your opponents instead of yourself. No Score removes scoring entirely — the game is won purely by closing all numbers first.
Max Rounds15 / 20 / 50 / 80Caps how many rounds a leg can run before ending, to prevent an unfinished leg running indefinitely.
Match ModeOff / Legs / SetsWhether the match is decided by a race to a number of legs, a number of sets, or a single leg with no match tracking ("Off").
First to (Legs/Sets)Stepper, default 1How many legs (or sets) are needed to win the match.
Bull-OffOff / Normal / OfficialHow it's decided who throws first. Note this uses different option labels than X01's Bull-Off (WDF/PDC).
RefereeOff / EnabledWhen enabled, a human referee reviews and can correct detected throws during the match.

In-game view

The screenshots below are from a game against the Bot. The live layout adapts to your window size — wider windows list target numbers as rows with one column per player, while narrower windows flip to players as rows and numbers as columns so everything still fits:

Cricket/Tactics match start, landscape layout: target numbers 20 through 15 and the bull as rows, one column per playerPersonal data redacted
Landscape layout: numbers down the left, one column per player.
Cricket/Tactics match start, portrait layout: players as rows, target numbers as columnsPersonal data redacted
Portrait layout — same match, players as rows and numbers as columns to fit a narrower window.

As the leg progresses, each hit is marked per player: a red mark means that number is closed for that player, and a green mark means it's closed and being scored against an opponent who hasn't closed it yet.

Cricket/Tactics leg in progress, showing closed numbers marked in red and green for each playerPersonal data redacted
Mid-leg: 19, 18, and 17 are already closed by one player or the other.

When the leg ends, a Game Stats panel summarizes the result, with Statistics, Heatmaps, and Breakdown tabs:

Cricket/Tactics post-match Game Stats panel, showing Marks per Round, First 9 Marks per Round, and hit counts by number of marksPersonal data redacted
Post-match stats: Marks per Round, First 9 Marks per Round, darts thrown, best score, and hit counts by number of marks.